WienerWiener
  • Introduction
  • Compatibility
  • Release Notes
  • Comparison
  • Pricing
  • FAQ
  • Use Cases
  • License
  • Unity Asset vs Standalone
  • Lightweight Obfuscation & Change Detection
  • Mismatch Detection & Debug
  • Localization
  • Versioning
  • Google Sheets Input
  • Excel
  • YAML
  • Settings
  • Data Format
  • ValueOnly Format
  • Startup
  • Samples
  • Converter
  • YAML Editor
  • Setting Editor
  • 日本語
  • English
  • Introduction
  • Compatibility
  • Release Notes
  • Comparison
  • Pricing
  • FAQ
  • Use Cases
  • License
  • Unity Asset vs Standalone
  • Lightweight Obfuscation & Change Detection
  • Mismatch Detection & Debug
  • Localization
  • Versioning
  • Google Sheets Input
  • Excel
  • YAML
  • Settings
  • Data Format
  • ValueOnly Format
  • Startup
  • Samples
  • Converter
  • YAML Editor
  • Setting Editor
  • 日本語
  • English
Wiener

Wiener

Generate Unity-ready Static Game Data from Excel and Google Sheets

Buy on the Unity Asset StoreStart with the Unity AssetDocumentation 1.0.0Compare Editions

Generate Unity Data from Tables

Convert local Excel files or Google Sheets into Unity binary data and generated C# loaders. JSON, PHP, SQL, CSV, and HTML manual outputs are also available.

Validate Before Conversion

Detect duplicate IDs, undefined references, and missing required values, then review data issues inside the Unity Editor.

Integrated Unity Editor Tools

Use Converter, YamlEditor, and SettingEditor inside the Unity Editor to manage definitions, settings, and conversion in one project.

Localization and Row Versions

Generate localization CSV files and assign versions row by row to control which data is included in an output.

Hot Reload Workflow

Reload converted data during Play Mode to shorten the feedback loop for data adjustments.

Lightweight Obfuscation and Change Detection

Use lightweight obfuscation and checksum-based corruption or change detection. These features do not provide cryptographic authenticity or protect secrets.

Current availability

Unity Asset version 1.0.0 is available on the Unity Asset Store. Always check the product page for the latest price, Unity compatibility, and license information.

The Standalone version and UE5 output are Coming Soon and are not currently available for purchase or use.

About the Available Unity Asset Version

The Unity Asset version is built for defining, validating, converting, and loading table-based data within a Unity project. It supports Binary, C#, JSON, PHP, SQL, CSV, and HTML Manual output. UE5 C++ output and the Standalone CLI are not included.

Review the Unity Asset features and limitations

Data Protection Scope

Wiener uses lightweight obfuscation to make direct inspection less convenient. Checksum-based detection can identify corruption or changes, but it is not a substitute for secret-key signatures or strong encryption.

Only load data that Wiener generated in a trusted build workflow. Do not load untrusted files received from third parties directly into your game.

Learn about lightweight obfuscation and change detection

A Good Fit for Unity Projects That

  • Manage game data in Excel or Google Sheets
  • Need to catch broken references or duplicates before conversion
  • Let planners and engineers collaborate within a Unity project
  • Manage localization or staged data releases
  • Convert large structured datasets into binary data with a typed C# API

About the Standalone Version

The Windows, macOS, and Linux Standalone version and UE5 C++ output are in preparation. Planned features are not part of the currently available Unity Asset version, its price, or its license.

Compare the Unity Asset and Standalone versions

→ Unity Asset Startup | → Pricing & Download | → Compatibility & Requirements | → Release Notes

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