WienerWiener
  • Introduction
  • Comparison
  • Pricing
  • FAQ
  • Use Cases
  • License
  • Unity Asset vs Standalone
  • Obfuscation & Tamper Detection
  • Mismatch Detection & Debug
  • Localization
  • Versioning
  • Google Sheets Input
  • Excel
  • YAML
  • Settings
  • Data Format
  • Convert
  • ValueOnly Format
  • Startup
  • Samples
  • Converter
  • YAML Editor
  • Setting Editor
  • 日本語
  • English
  • Introduction
  • Comparison
  • Pricing
  • FAQ
  • Use Cases
  • License
  • Unity Asset vs Standalone
  • Obfuscation & Tamper Detection
  • Mismatch Detection & Debug
  • Localization
  • Versioning
  • Google Sheets Input
  • Excel
  • YAML
  • Settings
  • Data Format
  • Convert
  • ValueOnly Format
  • Startup
  • Samples
  • Converter
  • YAML Editor
  • Setting Editor
  • 日本語
  • English
Wiener

Wiener

Create a high-speed Static Game Data pipeline for Unity, UE5, and servers — without abandoning Excel!

Get StartedBuy Now ($54.99~)Free Trial (Coming Soon)Comparison

Table Input → Multiple Formats

Convert local Excel or Google Sheets Static Game Data to binary, C#, C++ (UE5), JSON, PHP, SQL, CSV, and manual (html) with a single command.

Unity & UE5 Ready

Outputs C# for Unity and C++ for UE5. Planners maintain one table input; client and server teams each define their own YAML to pull only the data they need.

High-Speed Convert & Load

Converts Excel files with 2M+ cells in around ten-plus seconds, designed to fit naturally into CI/CD pipelines. Converted data loads instantly on iPhone X-class devices.

Obfuscation & Tamper Detection

Output binaries are obfuscated and protected with tamper detection, so unauthorized modifications can be caught at runtime.

YAML Editor Included

WienerYamlEditor provides a GUI to visually edit YAML definitions. Planners and designers can manage conversion rules and validations without writing code.

Versioning & Localization

Assign versions row by row and output only data at or below the specified version at conversion time. Prepare future data in advance while precisely controlling what goes into production. Built-in localization support lets you manage international titles from a single source.

Current Availability

Unity Asset version is now available on the Unity Asset Store.
Standalone version (Windows / macOS / Linux executable) is Coming Soon.
→ Differences between Unity Asset and Standalone versions

Static Game Data Protection in the AI Era

As AI makes it easier to generate large volumes of data and analyze files or memory, Static Game Data quality and protection matter more than ever. Wiener helps teams guard against both operational mistakes and unauthorized changes through conversion-time consistency checks, obfuscation, and file or memory tamper detection.

Why Wiener?

Blazing Fast Conversion

Convert 2 million cells in around ten-plus seconds. Load instantly on iPhone X. Fundamentally changes the speed of large-scale title operations.

Multi-format Output

Output to C# (Unity) / C++ (UE5) / JSON / PHP / SQL / CSV / HTML manual — all from a single command. One source for both client and server.

Built-in Quality Assurance

Validation, localization, versioning, and obfuscation included out of the box. Automatically detect planner mistakes in CI, preventing production incidents.

Built for these projects

  • Live-ops mobile games — Manage frequent Static Game Data updates without engineering overhead
  • Large-scale cross-platform titles — Manage Unity, UE5, and server APIs from a single source
  • Teams where planners and engineers collaborate — Planners work independently with the GUI tool (WienerYamlEditor)

→ Unity Asset Startup | → Free Trial (Coming Soon) | → Buy Now ($54.99~) | → Edition Comparison

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