WienerWiener
  • Introduction
  • Compatibility
  • Release Notes
  • Comparison
  • Pricing
  • FAQ
  • Use Cases
  • License
  • Unity Asset vs Standalone
  • Lightweight Obfuscation & Change Detection
  • Mismatch Detection & Debug
  • Localization
  • Versioning
  • Google Sheets Input
  • Excel
  • YAML
  • Settings
  • Data Format
  • ValueOnly Format
  • Startup
  • Samples
  • Converter
  • YAML Editor
  • Setting Editor
  • 日本語
  • English
  • Introduction
  • Compatibility
  • Release Notes
  • Comparison
  • Pricing
  • FAQ
  • Use Cases
  • License
  • Unity Asset vs Standalone
  • Lightweight Obfuscation & Change Detection
  • Mismatch Detection & Debug
  • Localization
  • Versioning
  • Google Sheets Input
  • Excel
  • YAML
  • Settings
  • Data Format
  • ValueOnly Format
  • Startup
  • Samples
  • Converter
  • YAML Editor
  • Setting Editor
  • 日本語
  • English
  • Release Notes

    • Release Notes

Online Documentation Release Notes

1.0.0 — August 9, 2026

This is the first formal online documentation release. It focuses on the currently available Unity Asset version 1.0.0 and separates the unreleased Standalone version and UE5 output.

Highlights

  • Removed fixed prices and made the Unity Asset Store product page the source for current sales information
  • Refocused the home page and primary navigation on the available Unity Asset version
  • Excluded the Standalone-only CLI page and static assets, and rewrote settings and version pages for the Unity edition
  • Aligned the Unity Asset license page with the Standard Unity Asset Store EULA
  • Stated that UE5 C++ output is not available in the Unity Asset version
  • Removed the unverified “Unity 2021.3 LTS or later” compatibility claim
  • Added the demo's Input System dependency and installation steps
  • Changed the Google service account workflow to store credential JSON outside Assets and Git
  • Added a warning that Converter replaces the entire C# output directory
  • Clarified lightweight obfuscation, checksums, and the runtime data trust boundary
  • Removed performance and cost claims that lacked reproducible conditions
  • Improved image alt text, duplicate anchors, SEO metadata, sitemap, and robots
  • Excluded development logs, contributor emails, and Standalone static assets from generated output
  • Synchronized Japanese and English public pages and navigation
  • Added static post-build checks for links, HTML, metadata, and prohibited public files

Version Relationship

TargetVersion or status
Online Documentation1.0.0
Unity Asset version1.0.0
Standalone versionComing Soon
UE5 outputComing Soon

The online documentation version identifies this documentation revision. It does not mean that every CLI, DLL, and data-format version has been unified.

Known Limitations

  • Input System must be installed separately before opening the demo scene.
  • A complete verification matrix for Player platforms and scripting backends is not published.
  • Lightweight obfuscation and checksums are not substitutes for strong encryption or secret-key signatures.
  • The C# output path must be a generated-only directory.
  • The Standalone version, UE5 output, Free Trial, and Annual Support are not currently available.

→ Compatibility & Requirements
→ Unity Asset vs Standalone
→ Unity Asset Store product page

Last Updated:: 8/9/26, 11:18 PM