Unity Asset vs Standalone
Current Availability
| Unity Asset | Standalone | |
|---|---|---|
| Status | Available | Coming Soon |
| Distribution | Unity Asset Store | Windows / macOS / Linux executable |
| Engine Support | Unity | Unity / UE5 / Any environment with C# |
| Convert Speed (2M cells) | ~10+ seconds | A few seconds |
Unity Asset Version
Available for purchase on the Unity Asset Store. Managed via Unity's Package Manager, it integrates seamlessly into any Unity project.
- Integrates directly into your Unity project
- YAML Editor and Setting Editor available inside the Unity Editor
- Updates managed through the Asset Store
This is the only version currently available.
Standalone Version
Planned for distribution as a native executable for Windows, macOS, and Linux. Works independently of Unity and supports UE5 or any other engine.
- Command-line execution (easy to integrate into CI/CD pipelines)
- Comes with WienerYamlEditor and WienerSettingEditor as separate GUI tools
- Supports UE5 and any project where C# is available
- Available on macOS and Linux as well
Currently Coming Soon. An announcement will be made in the documentation and on the sales page when it launches.
Shared Features
Both versions share the same feature set:
- Input from Excel or Google Sheets
- Data extraction and validation via YAML definitions
- Output to Binary, JSON, PHP, SQL, CSV, and HTML manual formats
- Localization support
- Version management
- Basic obfuscation and tamper detection