WienerWiener
  • Introduction
  • Compatibility
  • Release Notes
  • Comparison
  • Pricing
  • FAQ
  • Use Cases
  • License
  • Unity Asset vs Standalone
  • Lightweight Obfuscation & Change Detection
  • Mismatch Detection & Debug
  • Localization
  • Versioning
  • Google Sheets Input
  • Excel
  • YAML
  • Settings
  • Data Format
  • ValueOnly Format
  • Startup
  • Samples
  • Converter
  • YAML Editor
  • Setting Editor
  • 日本語
  • English
  • Introduction
  • Compatibility
  • Release Notes
  • Comparison
  • Pricing
  • FAQ
  • Use Cases
  • License
  • Unity Asset vs Standalone
  • Lightweight Obfuscation & Change Detection
  • Mismatch Detection & Debug
  • Localization
  • Versioning
  • Google Sheets Input
  • Excel
  • YAML
  • Settings
  • Data Format
  • ValueOnly Format
  • Startup
  • Samples
  • Converter
  • YAML Editor
  • Setting Editor
  • 日本語
  • English
  • Settings

    • Settings File

Settings File

Overview

This page documents the settings YAML used by the currently available Unity Asset Store edition 1.0.0.

The Standalone command-line edition and Wiener.exe are Coming Soon and are not part of the current product. UE5 C++ output is also Coming Soon and is not supported by the Unity Asset Store edition.

How to Specify

Open Tools > Wiener > Open Converter in Unity Editor and select the settings YAML for Develop Settings YAML, Develop Binary Settings YAML, or Production Settings YAML. Use Setting Editor to create or edit those files.

The default development file is:

Assets/Wiener/Data/client/settings/develop_settings.yaml

Example

# Path to Wiener's message file (from the Unity project directory)
wiener_text_path: "Assets/Wiener/WienerText.csv"

# Language of Wiener's message file
wiener_text_language: "en"

output_format:
  # C# output
- format: CSharp
  bom: false
  newline_lf: true

  # JSON output
- format: Json
  bom: false
  newline_lf: true

  # SQL output
- format: SQL
  bom: false
  newline_lf: true

  # CSV output
- format: CSV
  bom: true
  newline_lf: true

  # PHP output
- format: PHP
  bom: false
  newline_lf: true

  # Manual output
- format: Manual
  bom: false
  newline_lf: true

# PHP
php:
  # Input template path for table hash output
  input_hash_list_template: "HashListPhp.php"
  # Table hash output path
  output_hash_list: "HashList.php"

# Manual
manual:
  # HTML title
  title: "Static Game Data Manual"

# Path to YAML directory (from the Unity project directory)
yaml_search_path: "Assets/Wiener/Data/client/yaml"

# Path to local table input directory (from the Unity project directory; optional when using only Google Sheets)
input_search_path: "Assets/Wiener/Data/excel"

# Output path (from the Unity project directory)
output_path: "Assets/Wiener/Data/client/makes"

# Template path (from the Unity project directory; required for PHP output)
template_path: "Assets/Wiener/Data/template"

# Windows time zone
windows_timezone: "Tokyo Standard Time"

# Time zone for Mac / Linux
unix_timezone: "Asia/Tokyo"

# Enable development mode
development: true

# Namespace for generated code (empty defaults to Wiener)
namespace: ""

# Google Sheets input settings (optional)
# Replace the placeholder with an absolute path outside the project and repository.
google_sheets:
  credential_path: "<user-private-folder>/Wiener/credentials.json"

# Localization settings
localization:
  enable: true
  input:
    path: "Assets/Wiener/Data/localize/translations.csv"
  target_languages:
  - value: "ja"
  - value: "en"

# Number of parallel processes
processor_count: 1

# Master version field name in Excel
version_excel_name: "master_version"

Details

wiener_text_path

wiener_text_path: "Assets/Wiener/WienerText.csv"
  • Definition: Required

Specify, relative to the Unity project directory, the path to the message file used internally by Wiener.

wiener_text_language

wiener_text_language: "en"
  • Definition: Required

Specify the language of the message file used internally by Wiener.
Specify the string in the first row of WienerText.csv.

output_format

output_format:
- format: CSharp
  bom: false
  newline_lf: true
  • Definition: Required

Define one or more output formats.

format

  • Definition: Required

Specify one of the following items.

ValueDescription
CSharpOutput C# code
JsonOutput JSON files
SQLOutput SQL files
CSVOutput CSV files
PHPOutput PHP files
ManualOutput manual HTML
BinaryOutput binary data for the Unity runtime

UE5 is not supported in the current edition

Do not select UE5 even if it appears in an existing editor dropdown or settings file. UE5 C++ output is planned for the Coming Soon Standalone edition and is not included in Unity Asset Store edition 1.0.0.

bom

  • Definition: Optional
  • Default: true

Output is UTF-8; specify whether to include a BOM.

newline_lf

  • Definition: Optional
  • Default: true

Specify the line ending.

ValueLine ending
trueLF
falseCRLF

ue5 (unsupported in 1.0.0)

is_utc

The ue5 block and ue5.is_utc are reserved for the Coming Soon Standalone edition. Do not add them to settings for Unity Asset Store edition 1.0.0.

php

php:
  input_hash_list_template: "HashListPhp.php" 
  output_hash_list: "HashList.php"
  • Definition: Optional

input_hash_list_template

  • Definition: Optional

Specify the template file name for PHP hash tables.
Specify a relative path from template_path in settings.

output_hash_list

  • Definition: Optional

Specify the output path for the PHP data hash list file.
Specify a relative path from output_path.
The file records hash values for each dataset so a consumer can reload only data that changed since the previous output.

manual

manual:
  title: "Static Game Data Manual"
  • Definition: Optional

title

  • Definition: Optional

Title of the manual HTML.

yaml_search_path

yaml_search_path: "Assets/Wiener/Data/client/yaml"
  • Definition: Required

Specify the path, relative to the Unity project directory, to the YAML directory.

input_search_path

input_search_path: "Assets/Wiener/Data/excel"
  • Definition: Conditional (required when google_sheets.credential_path is not set)

Specify the path, relative to the Unity project directory, to the local table input directory.

Local Excel paths in header.input_path are resolved from this directory. Google Sheets URLs are not resolved from this directory.

You can omit this when all table inputs are Google Sheets URLs and google_sheets.credential_path is set.

output_path

output_path: "Assets/Wiener/Data/client/makes"
  • Definition: Required

Specify the path, relative to the Unity project directory, to the output directory.

template_path

template_path: "Assets/Wiener/Data/template"
  • Definition: Conditional (required when output_format includes PHP)

Specify the path, relative to the Unity project directory, to the template directory.

You can omit this when PHP output is not used.

windows_timezone

windows_timezone: "Tokyo Standard Time"
  • Definition: Required

Specify the Windows time zone.

unix_timezone

unix_timezone: "Asia/Tokyo"
  • Definition: Required

Specify the time zone for Mac/Linux.

development

development: true
  • Definition: Optional
  • Default: false

Enables development mode. Setting this to true changes the following behavior:

  • Rows marked with "@" in column A of table input are included in output
  • YAML header.development_input_path entries are loaded as additional input
  • Conversion errors for untranslated localization entries (----) are suppressed

Enabling "@" rows in column A {#development-excel-at}

ValueBehavior
trueInclude rows marked with "@" in column A
falseSkip rows marked with "@" in column A

Put @ in column A for development-only rows. Use development: true in development settings and development: false in production settings.

Enabling development_input_path {#development-input-path}

Paths listed in header.development_input_path are loaded only when development: true. When development: false, those entries are ignored.

Use this to keep development-only input (e.g. test data) separate from production input.

Suppressing untranslated localization errors

When using the localization feature, any untranslated (----) entries cause a conversion error in production mode (development: false). This check is suppressed when development: true.

google_sheets

google_sheets:
  credential_path: "<user-private-folder>/Wiener/credentials.json"
  • Definition: Optional

Configure this when using Google Sheets URLs in header.input_path, or when specifying a spreadsheet URL in the localization input or output path.

See Google Sheets Input for detailed setup instructions.

credential_path

  • Definition: Conditional (required when using Google Sheets)

Specify the path to a Google service account credential JSON file. For input-only use, share the target spreadsheet with the service account as a Viewer. Grant edit access only when you use a feature that writes to the spreadsheet.

Store the real JSON in an access-restricted user-private location outside the Unity project and Git repository, then select that external file from Advanced > google_sheets > credential_path in Setting Editor. Use a user-specific settings file when team members have different local paths.

Do not overwrite the distributed dummy file

Assets/Wiener/Data/secrets/wiener-service-account.json is a non-working dummy included with the package. Do not replace it with a real key. Change credential_path in every settings YAML used by Converter so it points to the external user-private JSON instead.

See Google Sheets Settings for the complete setup and Git exclusion guidance.

namespace

namespace: "Wiener"
  • Definition: Optional
  • Default: "Wiener"

Specifies the namespace for generated C# code.
When omitted, code is generated under the existing Wiener namespace. The manager class name is always WienerManager.

localization

  • Definition: Optional

Configure this to use the localization feature.

Read from CSV, write to CSV (simplest configuration)

localization:
  enable: true
  input:
    path: "Assets/Wiener/Data/localize/translations.csv"

Read from spreadsheet, write to spreadsheet

localization:
  enable: true
  input:
    path: "https://docs.google.com/spreadsheets/d/xxxxxxxx/edit#gid=0"
    sheet: "translations"

Read from spreadsheet, write to CSV

localization:
  enable: true
  input:
    path: "https://docs.google.com/spreadsheets/d/xxxxxxxx/edit#gid=0"
    sheet: "translations"
  output:
    path: "Assets/Wiener/Data/localize/translations.csv"

enable

  • Definition: Optional
  • Default: false

Set to true to enable the localization feature.

Recommended workflow during development

When enable: true, the translation CSV is updated on every conversion, causing CSV commits on every Static Game Data change.

During development, keep enable: false (or omit the setting), and only set enable: true at the following times. Note that untranslated ---- entries cause a conversion error when running in production mode (development: false).

  • Before starting translation work (update the CSV to its latest state and hand it to translators)
  • When actually testing or verifying a localized binary
  • During production converts

input

  • Definition: Conditional (required when enable is true)

Specifies where translation data is read from.

input.path
  • Definition: Required

Specify the path to the translation file.
Specify a path relative to the Unity project directory, or a Google Sheets URL.
If the value starts with http:// or https://, it is treated as a spreadsheet.
The file is automatically created and updated at convert time (when no separate output is specified).

input.sheet
  • Definition: Required for spreadsheet URLs

Specify the sheet name to read from when the input path is a spreadsheet URL.

output

  • Definition: Optional

Specifies where translated data is written. If omitted, data is written to the same location as input (writes are skipped if the content is unchanged when input and output are the same).

output.path
  • Definition: Optional

Specify the write destination path for the translation file.
Specify a path relative to the Unity project directory, or a Google Sheets URL.

output.sheet
  • Definition: Required for spreadsheet URLs

Specify the sheet name to write to when the output path is a spreadsheet URL.

Diff output

When source text changes or keys are deleted, diff data is output.

Output destinationDiff write location
CSV file{csv-name}_diff_{timestamp}.csv (same directory)
SpreadsheetNew sheet named diff_{timestamp} in the same spreadsheet

target_languages

  • Definition: Optional

Narrows down which languages are checked for untranslated entries in production mode (development: false).

When not defined (or empty), all language columns in the CSV are subject to the error check. When defined, only languages in the list are checked; languages not in the list are allowed to have untranslated (----) entries and fall back to the source text.

This is useful when adding a new language to an existing production project: by keeping the new language out of target_languages until its translations are complete, production converts can continue without errors during the translation period.

output_info_path

output_info_path: "output_info.json"
  • Definition: Optional
  • Default: ""

Specify the path to output a JSON file containing convert result information.
Specify a relative path from output_path.
The output includes YamlHash and DataHash in JSON format.
If not specified, no file is output.

processor_count

processor_count: 1
  • Definition: Optional
  • Default: number of threads on the machine

Specify the level of parallelism.
If not set, it uses the machine's thread count.

version_excel_name

version_excel_name: "master_version"
  • Definition: Optional
  • Default: ""

Specify the field name in table inputs used for versioned output.

Last Updated:: 8/9/26, 11:18 PM