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  • Converter
  • YAML Editor
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  • 日本語
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  • Use Cases

    • Use Cases
    • Server-side Output

Server-side Output Use Cases

Wiener isn't just for Unity/UE5 — it also handles server-side Static Game Data management. Generate Unity/UE5 binary, UE5 C++, server JSON, PHP, and SQL simultaneously from a single Excel file, ensuring client and server always share identical data.


1. JSON Output — REST API / BFF

Use case: Game API server distributes Static Game Data as JSON

[
  {
    "id": 1,
    "name": "Heart Potion",
    "type": "Consume",
    "heal_point": 100,
    "price": 50
  }
]

Settings (YAML):

output_format:
- format: Json

Example: BFF architecture where the frontend fetches Static Game Data from an API. Serve the same data from Unity's StreamingAssets and via API.


2. PHP Output — PHP Server

Use case: PHP game API server needs to reference Static Game Data

<?php
class ItemMaster {
    const DATA = [
        ['id' => 1, 'name' => 'Heart Potion', 'type' => 'Consume', 'heal_point' => 100, 'price' => 50],
        ['id' => 2, 'name' => 'Magic Shield', 'type' => 'Equipment', 'heal_point' => 0, 'price' => 200],
    ];
}

Settings:

output_format:
- format: PHP

Example: PHP server game logic references item effects and prices. Useful when you want to keep everything in files without a database.


3. SQL Output — DB Seed Data

Use case: Load Static Game Data into an RDB for server-side access

SQL output produces a CSV containing only the fields selected by YAML, ready for DB import. Load it directly with LOAD DATA INFILE or your database's import tooling.

id,name,type,heal_point,price
1,Heart Potion,Consume,100,50
2,Magic Shield,Equipment,0,200

Settings:

output_format:
- format: SQL

Example: Applying delta data to a DB during version updates. Automating Static Game Data seed injection.


Achieving Client-Server Sync

Excel (single file)
  |
  +-- Binary (.bytes)              → Embed in Unity and UE5
  +-- C# classes (.cs)             → Type-safe access in Unity
  +-- C++ header / source (.h/.cpp)→ Embed in UE5
  +-- JSON (.json)                 → Serve from API server
  +-- PHP (.php)                   → Reference from PHP server
  +-- SQL (.csv)                   → Load into DB

Benefits:

  • Client and server data always match (generated from the same source)
  • One conversion command reflects updates across all platforms
  • Validation runs once and checks all output formats together

→ Data Format Details → Convert Command

Last Updated:: 6/12/26, 2:44 AM
Contributors: artisan-sawasaka
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